A downloadable game

Version 1.0.4 for Domain: Digital Warfare, a real time strategy game created as part of the Spiral Development MQP. Created in the Unity Engine.

Patch Notes: 0.0.1: Implemented Movement, Pathfinding, Camera Movement, Resource Gathering, Unit Construction

Patch Notes: 0.0.2: Implemented Attacking

Patch Notes: 0.0.3: Created a combat demo that utilizes all previously implemented mechanics and tasks the player to capture several key locations by destroying turrets.

Patch Notes: 0.0.4: Implemented Fog of War, enemy unit production, and rudimentary enemy AI (patrolling). Created a second combat demo that instead tasks the player to capture a destroy an enemy factory defended by patrolling enemy units.

Patch Notes: 0.0.5: Adjusted several mechanics, including resource collection, unit construction, and attacking, due to playtest feedback. Implemented several new units for playtesting.

Patch Notes: 0.0.6: Rescripted various behaviors for more consistency, Implemented target priority for smarter unit focus firing, Implemented the ability to free build and Building Construction by Engineers, Added a new demo to test base building, Adjusted most units so that they travel fine at y = 0, Redid UI to have better scaling, Rebalanced units to have less construction time, lower damage, and higher ACC, to address concerns of high TTK

Patch Notes: 0.0.7: Adjusted pathfinding and attacking to be a little more accurate, changed the behavior of right click an enemy to attack to also cause the unit to follow the enemy, replaced Engineers with the HQ (now renamed the Motherboard) being able to construct buildings on its own, added the Drive Partition to building to expand base construction range, altered building construction so that units should hopefully have more room to maneuver, fixed enemy units dying increasing the player's RAM capacity, fixed some FOW rules applying to non-FOW levels,

Patch Notes: 0.0.8: Implemented enemy Skirmish AI, allowing the enemy AI units to seek out capture points and eventually destroy the player's HQ if it judges their army is strong enough. Created a test with Skirmish AI enabled.

Patch Notes: 0.0.9: Create a new test level that combined all the newly introduced mechanics on a large map to test how things felt with more full scale battles. Added the option to construct allied turrets with the Motherboard. Allowed Drive Partitions to be able to construct Drive Partitions, in order to fully extend base construction. Added a level select screen to the start of the test.

Patch Notes: 1.0: Rescripted AI Priority to fix a few bugs with the AI refusing to pick a priority. Implemented Max Storage Limits for resources and 2 new buildings to expand max storage limits.

Patch Notes: 1.0.1: Rescripted RAM to work more like other resources, reimplemented and rebalanced Vehicle Bay, implemented Object Pooling to fix a crash related to patrolling units dying.

Patch Notes: 1.0.2: Mobile enemy units in the FOW of previously explored areas that you currently have no vision are now hidden, implemented minimap, tweaked RAM costs on vehicle units to make them slightly more effective, disabled Support Tank as it was causing crashes.

Patch Notes: 1.0.2.1: Fixed several issues with selecting units caused by the minimap camera.

Patch Notes: 1.0.3: Implemented several hotkeys for easy of use, including quick focus (H/B/U to pan to the closest friendly Motherboard/Building/Unit) and command groups (CTRL + # to save currently selected units into a command group, # to select all units in the command group at #, SHIFT + # to delete the command group at #.)

Patch Notes: 1.0.4: Reenabled Support Tank, rescripted Aura effects like support tank to be more stable, renamed all of the units and buildings in the game to match the cyberspace theme, official name of Domain Digital Warfare put in title and end screen.

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